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Spatial 2 assignment 2

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  The survey project I chose is Starbucks. Here is the link to my survey: https://forms.gle/pWFxP4FXd32xAS1A6 Below is the user persona and user journey map that I created: The interactive device I plan to develop for my Starbucks is called  “Swe et L oop” It is roughly the style of a fountain. When you put an empty cup into this device, the marshmallow will slowly rise from this device and the fountain will begin to flow. The fountain is made of some coffee. You can dip the marshmallow in coffee sauce to taste it. Programme / Functions of the Installation Interaction & Play The cup triggers the fountain and rising mechanism Visitors engage with it solo or in small groups Brand Experience Enhancement Turns a post-drink moment into an elevated ritual Builds emotional connection with the brand Sustainability Message Reinforces cup recycling through reward-driven interaction Encourages environmental awareness with a positive tone Social Engagement & Shareability Visuall...

Application 2 Task 1 Figma

 The App I made in the first semester is called E le ma. Below you is the result of what I made in the first semester. Dev Mode Link: https://www.figma.com/design/NBfcz4vegspP0UFPJwjOmC/%E9%A5%BF%E4%BA%86%E4%B9%88-%E9%AB%98%E4%BF%9D%E7%9C%9F?node-id=0-1&m=dev&t=OWpQGh3JY51GzfBd-1 Prototype Link: https://www.figma.com/proto/NBfcz4vegspP0UFPJwjOmC/%E9%A5%BF%E4%BA%86%E4%B9%88-%E9%AB%98%E4%BF%9D%E7%9C%9F?node-id=0-1&t=pidnBIyjSd1oVnNW-1 After that, I asked AI to give me the revised opinion. The following is his opinion to me. 🔍 Preliminary observations and summary Your design highly restores the core structure of Ele.me, with a good business visual style and intuitive interface, but there is still room for improvement in interaction optimization, information hierarchy, and accessibility. ✅ Good aspects ✅ Information density and content structure The product card information is clear: image + name + sales volume/price, which is easy to browse quickly. Using familiar layouts...

Games Studies

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 Week 1 This is the first time I have come into contact with this course. I started the first lesson with high expectations. The teacher first introduced us to the course schedule of this semester, then introduced us to a game, and then showed us a picture, asking us to make an interesting game created by ourselves according to the content on this picture this semester. Here are the picture that we should follow. Week 2 In this class, the teacher gave us a more in-depth explanation of the homework we want to finish, and explained it in groups one by one. What our group lacked was buff and debuff, and we should follow the requirements on the picture, but the teacher confirmed the fun of our game. The following is the explanation of buff and debuff: Debuff Cards (e.g., "Hypoxia: ETC disabled for 2 turns") Buff Combos (e.g., "NAD⁺ Regen + PFK-1 Overdrive = turbo glycolysis") Buffs Cancel Debuffs (e.g., "Antioxidant Shield" blocks oxidative damage) Boss Fight ...

Spatial 2 assignment 1

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Here are the project what we shuld do. 🧠 Assignment Overview: You are required to conduct a precedent study and analysis of two retail stores: One international (overseas) store – researched online. One physical store – that you can visit in person. This assignment is individual and counts for 20% of your final grade. 🎯 Objective: To apply design processes critically and creatively by analyzing real-world retail environments. You will propose innovative, context-specific solutions that improve spatial quality, customer experience, and brand identity. 📌 Analysis Areas to Cover: Store Overview Name, location, and type (e.g., fashion, electronics, lifestyle) Brief brand history or background Design Features Layout: Floor plan sketch; how the layout guides flow and interaction Materials: What materials are used and their functional/aesthetic effect Lighting: How lighting contributes to mood and experience Color Scheme: How color supports brand identity and ambiance Brand Identity How...

Application 2

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                                                                                          Week 1 The DST61004 Application Design 2 module at Taylors University is a core 4-credit course aimed at enhancing students’ understanding of usability in mobile application design. Spanning 14 weeks, it focuses on applying design principles, interactive components, and digital tools to create user-centered mobile apps. The module emphasizes continuous assessment through reflection, interaction planning, and component development, followed by a final functional app project and an e-portfolio. Students are expected to actively participate, maintain at least 80% attendance, and demonstrate creative and critical thinking. The course also integrates Taylors Graduate Capabilities, i...

Embedded systems

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                                                       In this lesson, the teacher gave us a general explanation of what is called an embedded system. Then he gave us a general introduction to the tasks that we need to complete this semester and the courses we have learned. We were then given homework for the lesson, and the following is an example of an assignment. This is our first group assignment This class was supposed to be a public holiday, but the teacher was very responsible, so he gave us an online class to teach us how to use python, and under the teacher's step-by-step teaching, we had a rough understanding of python software In this lesson, the teacher continued to distribute some of the tools needed for embedded systems and taught us how to use them. Of course, the teacher also gave us a deeper understanding of what an embedded system ...

Weekly learning

                                                          Weekly learning After watching these videos, I found that the interactive space design has its unique charm and depth. From the initial introduction of space design, I learned that space design is far more than a simple layout arrangement. It is related to people's experience, emotion and functional needs in space. After in-depth study of the conceptual elements of design, I understand how points, lines, surfaces, bodies and other elements can be combined and matched with each other to build rich and diverse spatial forms, just like building blocks, creating different "buildings" through different splicing methods. When interpreting the gestalt principle of spatial perception, it seems to open a new cognitive door. It turns out that our visual perception tends to see things as a complete...