Game Development
Game Development
Student id : 0379395
Name : He Kehua
Week 1
This was our first week of learning. The teacher first asked us to get to know our deskmates and then introduce each other, which was a very interesting activity. Afterwards, the teacher explained the coursework we are expected to complete this semester, giving us a new understanding of game development.
Of course, the teacher also left us homework. This is the content of the homework.
Shadow Protocol
1. Game Title
Shadow Protocol
2. Core Concept
A 5v5 cooperative tactical shooter
Focuses on teamwork instead of only shooting skills
3. Target Audience
Young people and students
Fans of fast-paced team games like Valorant or Rainbow Six Siege
4. Core Gameplay
Class Roles:
Medic (healing, revival)
Heavy (defense, firepower)
Infiltrator (traps, stealth)
Tactician (strategy, team buffs)
Hacker (disables systems, opens shortcuts)
Dynamic Missions: Escort, plant devices, defend areas, secure intel
Random Events: Blackouts, drone attacks, environmental hazards → require quick team adaptation
5. Unique Selling Point
Winning depends on communication and cooperation
Every match feels different with changing missions and events
6. Challenges & Limitations
AI-driven events and role balancing may be complex
Prototype can start small: one map, fewer roles, limited events
7. Conclusion
A fun and strategic cooperative game
Combines excitement with teamwork and social interaction for young players
Game Title: Shadow Protocol
My game idea is called Shadow Protocol. It is a 5v5 tactical game where players must work together to finish missions. The focus is not just on shooting but also on planning and teamwork.
The target players are young people, especially students, who like fast and exciting games such as Valorant. However, my game is different because it gives players more team roles and challenges that require cooperation.
In the game, each player chooses a role. For example, the Medic can heal teammates, the Heavy can defend with strong weapons, the Infiltrator can use traps, the Tactician gives strategies, and the Hacker can disable enemy systems. Every role is important, so players must coordinate to succeed.
The missions are also dynamic. Sometimes the team needs to secure intel, sometimes to plant devices, or defend certain areas. Random events, like blackouts or drone attacks, make the game more unpredictable and fun. This means that players cannot just follow one fixed strategy but need to adapt quickly together.
The special thing about Shadow Protocol is that winning depends on teamwork, not just on who has the best aim. Players must talk, share resources, and make smart decisions as a group.
Of course, the game idea also has challenges. For example, balancing the roles and programming special events might be hard. A simpler version could start with fewer roles and one main map to test the concept.
Overall, I think Shadow Protocol is interesting because it combines strategy, teamwork, and action. It is fun, creative, and designed for young players who enjoy working together.
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