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Showing posts from June, 2025

Exercise 2

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 HE KEHUA    0379395 Monopoly As a design student, I find the digital adaptation of Monopoly to be a compelling example of how non-digital games can evolve through thoughtful remediation. Monopoly, originally a tabletop board game developed in the early 20th century, has been successfully transformed into various digital formats, including mobile apps, PC games, console editions, and even online multiplayer versions. Visual and Interface Design Evolution Tabletop Version: Requires physical components — board, tokens, property cards, cash, dice, etc. The user experience depends on how organized the board is and the players’ memory of rules. Digital Version: All elements are visualized through a well-organized UI. The board is dynamic and animated, money is automatically counted, and property ownership is highlighted with clear colors and icons. The aesthetics are enhanced with sound effects, animations, and 3D environments that give a modern feel while preserving the gam...

Exercise 1

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 HE KEHUA    0379395 Favourite Game: VALORANT  Game icon: Home page: As a design student, I find VALORANT to be my favourite video game because of its balance between competitive gameplay, strategic depth, and highly stylized visual and audio design. Developed by Riot Games, VALORANT is a 5v5 tactical shooter that blends precise gunplay with unique agent abilities. What Makes VALORANT Playful? 1. Strategic Diversity Each match is different because of team compositions, map dynamics, and tactical approaches. Players must think critically, adapt in real time, and communicate effectively. 2. Distinct Visual and Character Design From a design perspective, the agents are visually iconic and distinct. Their silhouettes, colours, and abilities are well crafted to help players quickly identify them, which is critical in fast-paced gameplay. This enhances immersion and usability, both key principles in good interactive design. 3. Tactical Gameplay with Room for Creativity Whi...

Application 2 Assignment 2

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Assignment 2 Proposal Instruction Students are required to develop a comprehensive interaction design plan for their take-out mobile application "ELE MA". The plan should include complete wireframes, user flow diagrams, and prototypes of micro- and macro-animations that represent the dynamic interactions of the interface. The design should cover the complete operation chain from login and registration, homepage browsing, merchant selection, food adding, reviewing comments, to order management and payment process. The focus is to build a clear user navigation and interface feedback mechanism through visual and conceptual unification to enhance the overall user experience. Micro-animation should focus on the details of interaction such as button clicking, loading process, success tips, etc., while macro-animation can be used for page switching, order process advancement and other modules to help users intuitively understand the operation status and system response. This project...