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Showing posts from April, 2025

Games Studies

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 Week 1 This is the first time I have come into contact with this course. I started the first lesson with high expectations. The teacher first introduced us to the course schedule of this semester, then introduced us to a game, and then showed us a picture, asking us to make an interesting game created by ourselves according to the content on this picture this semester. Here are the picture that we should follow. Week 2 In this class, the teacher gave us a more in-depth explanation of the homework we want to finish, and explained it in groups one by one. What our group lacked was buff and debuff, and we should follow the requirements on the picture, but the teacher confirmed the fun of our game. The following is the explanation of buff and debuff: Debuff Cards (e.g., "Hypoxia: ETC disabled for 2 turns") Buff Combos (e.g., "NAD⁺ Regen + PFK-1 Overdrive = turbo glycolysis") Buffs Cancel Debuffs (e.g., "Antioxidant Shield" blocks oxidative damage) Boss Fight ...

Spatial 2 assignment 1

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Here are the project what we shuld do. 🧠 Assignment Overview: You are required to conduct a precedent study and analysis of two retail stores: One international (overseas) store – researched online. One physical store – that you can visit in person. This assignment is individual and counts for 20% of your final grade. 🎯 Objective: To apply design processes critically and creatively by analyzing real-world retail environments. You will propose innovative, context-specific solutions that improve spatial quality, customer experience, and brand identity. 📌 Analysis Areas to Cover: Store Overview Name, location, and type (e.g., fashion, electronics, lifestyle) Brief brand history or background Design Features Layout: Floor plan sketch; how the layout guides flow and interaction Materials: What materials are used and their functional/aesthetic effect Lighting: How lighting contributes to mood and experience Color Scheme: How color supports brand identity and ambiance Brand Identity How...

Application 2

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                                                                                          Week 1 The DST61004 Application Design 2 module at Taylors University is a core 4-credit course aimed at enhancing students’ understanding of usability in mobile application design. Spanning 14 weeks, it focuses on applying design principles, interactive components, and digital tools to create user-centered mobile apps. The module emphasizes continuous assessment through reflection, interaction planning, and component development, followed by a final functional app project and an e-portfolio. Students are expected to actively participate, maintain at least 80% attendance, and demonstrate creative and critical thinking. The course also integrates Taylors Graduate Capabilities, i...